THE REALM
A battlefield
worth holding.
Field of Strife is a persistent faction war in Alterac Valley, with no scheduled character or equipment resets.

Your cave is the beginning
Start at level 70 in your faction cave. Eligible class-trainer ranks are learned automatically; talents remain your choice. The starter system supplies a T3-era foundation. Release Spirit returns you to your faction cave, keeping you close to the fight.
Capture territory. Open routes.
Ten capture-to-travel objectives form a network across the valley. Interact with a flag, keep attackers present and defend the capture. Control unlocks faction travel; an assault disables that destination for both sides. Saved ownership survives restarts, while unfinished assaults are cancelled.
Earn your next upgrade
Qualifying opposing-player kills in AV reward damage and healing contributors with gold. Repeated kills of the same opponents have diminishing returns. Progression vendors offer level-70 blues, arena gear and raid equipment. Captures currently provide travel value, not gold.
Visit your faction mall
Cave portals lead to protected faction malls: Scarlet Monastery Cathedral for the Alliance and the Zul'Gurub altar platform for the Horde. Gear vendors, repair services, reagents and the Pet Master are there. A return portal brings you to the cave; travel masters connect you to controlled objectives. Combat rewards and objectives stay in Alterac Valley.
A realm still taking shape
The current candidate includes these systems, with ordinary-player and client checks still outstanding. Boss encounters, expanded professions and Brutal event/token gating remain later milestones. Balance and capture tuning can change.
Based on the realm design and M3 status as of October 7, 2026.
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